JAKARTA - Deputy Chairman of the Indonesian Game Association (AGI) Adam Ardisasmita said Indonesia needs 3,000 human resources per year to develop the local gaming industry.

"Not only the quantity that is considered, but also the quality needs to be encouraged," said Adam quoting Antara.

In addition to printing new human resources, Adam assessed that there needs to be an upskilling (enhancing skills) for existing human resources. AGI assesses that currently Indonesia is short of talent for the gaming industry at the senior level.

The capabilities needed to develop the local gaming industry include three fields, namely design, art, and programming. In design, it requires the capabilities, including narration design, story design, and level design.

"In terms of art, it includes 2D, 3D, animation, visual effects, technical artists, audio, and others," Adam explained.

Meanwhile, in the field of programming, programs, engine programming, back end programming, and others are needed. The roles and capabilities needed by the industry also depend on the genre and the scope of the game developed.

Adam also described a number of challenges faced in developing the gaming industry, such as the lack of involvement in the game industry with the academic world so that graduates are not easily absorbed by the game industry.

"Students and students who have an interest in the gaming industry are still having difficulty finding an internship because the game industry scale in Indonesia is still small when compared to the number of students," he explained.

Therefore, he said, students often look for other routes to hone their abilities, such as by participating in competitions or training outside of college materials.

He also said that a number of ministries have paid attention to the issue and provided a number of programs in the context of development, such as the Ministry of Communication and Information with the Digital Talent Sholarship program and the Ministry of Tourism and Creative Economy with Gameseed.

"Cooperation with the Ministry of Education and Culture has already begun and we hope that in the future the impact will be even greater," said Adam.

He considered that there needed to be participation from industry, government, community, academics, and also the media in the development, if you wanted to advance the talents in Indonesia.

"Because we are talking about the ecosystem and talent printing which is a long-term investment," Adam added.

Thus, Indonesia can become a fertile ecosystem for the game industry to grow.

"We know that printing talent is a long-term investment, interventions created today may only have an effect on the next 5-10 years," said Adam.


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