Even Though It's Small, Facebook Contributes More Than 60% Of SteamVR Users
JAKARTA - Facebook is no longer making PCVR headsets, however, this social media company has managed to gain an additional 10% of the world's PCVR market in the last 6 months.
Valve published the results of its second-quarter Steam survey, and the figures reveal that Facebook is still gaining a place in the VR (virtual reality) headset market. Over 60% of SteamVR users own an Oculus headset.
Steam is a video game digital distribution service by Valve. The application was launched as a standalone software client in September 2003 and as a way for Valve to provide automatic updates to their games. Steam has now expanded to include games from third-party publishers.
Facebook can thank the popularity of the Quest platform and its Quest Link technology for dominance in the PCVR space, recently. The Oculus Rift and Rift S make up a sizeable share, with 5.4% of users running the original Rift and 18.48% owning a Rift S headset.
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Oculus doesn't sell many Quest headsets (5.23% of SteamVR users), but it has sold a large number of Quest 2 devices in the 9 months since they were available. Quest 2 user accounts show an astounding 31.07% sales of SteamVR users. In comparison, HTC and Valve combined account for 31.9% of all SteamVR headsets.
The Steam platform has around 120 million users in the world. The Steam Survey results say that 1.83% of Steam users have a VR headset plugged into their computer. Assuming those numbers are accurate, that means there are roughly 2.3 million Steam users with VR headsets, as many as 800,000 of whom use an Oculus Quest or Quest 2.
Facebook may have the biggest slice of the business pie, but it's still a small piece of cake.
The reason is that admins and account owners need to enable the full set of emojis on video calls on Zoom. Otherwise, the user will be limited to six emojis in the call.