JAKARTA - Daedalic Entertainment's development studio has posted an apology on Twitter, after game critics and other players protested because gameplay The Lord of The Ring: Gollum is considered unfavorable, and the graph is less subtle.

"We would like to sincerely apologize for the disappointing experiences you have experienced with The Lord of Ring: Gollum when it was released," the developer said on Saturday, May 27.

Selain itu, studio pengembangan yang berbasis di Jerman itu juga mengaku sangat menyesal bahwa gimnya tidak memenuhi ekspektasi para pemain

"Our goal as a studio, and as a fan of The Lord of the Rings is to always tell adventures driven by interesting and immersive stories. Compiling a story with Middle-earth as our playground is the greatest honor and biggest challenge we have faced so far," added Studio.

A few words from the "The Lord of the Rings: GollumTM" team pic.twitter.com / adPay5EjO

Understanding that a game's success is based on players' fun and satisfaction, the development team is working hard to fix every bug in the game.

"Our development team has worked diligently to address bugs and technical problems experienced by many of you. We are committed to giving you a patch that will allow you to enjoy the game to the fullest," he said.

For the continuation of the fix, the studio promises to continue to provide you with the latest information about their progress and provide transparent communication about the patch and future improvements.

Gollum is set in The Fellowship of the Ring, which is an action-tourism game released for PlayStation 5, Xbox Series X/S, and PC, and will be coming on the Nintendo Switch later this year.

Meanwhile, Polygon wrote that the game was very personalityless, GameSpotmen noted that the game had more than 120 thrashs in 11 hours of playing time, and IGN said the game was "unpleasant to play".


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