JAKARTA - After holding its first edition at SMK PUSDIKHUBAD, Cimahi, West Java, last June, Garena again presented an educational program "Garena Good Game at School" at SMKN 7 East Jakarta.
This program is a continuation of Garena's commitment to building a safe, positive, and responsible gaming ecosystem among Indonesian students.
Through Garena Good Game at School, Head of Business Development, Esports & Community Garena Indonesia, Wijaya Nugroho, emphasized Garena's mission to show that the game can be a positive learning room when there is proper assistance.
"We believe the role of teachers, parents, and schools is very important in helping children understand the values of responsibility, balance, and sportsmanship from an early age," said Wijaya on Wednesday, October 15.
In line with that, Mayang Gita Mardian, who is a psychologist, also emphasized the importance of the involvement of all parties in accompanying children in the digital era in order to consider the benefits and minimize the potential risks that arise.
"Playing games can be part of the children's learning process, while being accompanied in a positive way," said Mayang in a statement.
He suggested that parents and teachers teach digital literacy, instill disciplinary values, time management, priority scale, cooperation, and self-control so that the game does not become a threat.
SEE ALSO:
This program is part of Garena's commitment as Good Game Company, which brings the meaning of Good Game in every aspect: fun, safe, balanced, and full of positive values.
In addition to education at school, Garena also continues to strengthen the players' protection features in the game, including automatic chat moderation, player support 24/7, and parental guidance to understand the safety and control features of play.
In terms of esports, Garena has the Garena Youth Championship (GYC) Free Fire, the first esports tournament in Indonesia to use report cards as a registration requirement, affirming a balance message between academic achievement and interest in esports.
The English, Chinese, Japanese, Arabic, and French versions are automatically generated by the AI. So there may still be inaccuracies in translating, please always see Indonesian as our main language. (system supported by DigitalSiber.id)