JAKARTA - Seeing the significant growth of the game ecosystem, the Minister of Communication and Information Budi Arie Setiadi expressed his support for the development of the Indonesian game ecosystem through affirmative policies.
"The Ministry of Communication and Informatics seeks to present affirmative policies for the Indonesian game ecosystem," Budi said in his official statement quoted by VOI on Wednesday, December 13.
Budi said that game users in Indonesia had downloaded 3.45 billion online games. Based on data from Reedser Analysis, in 2023, more than 70 percent of Indonesians are exposed to games provided in various devices.
This condition then places Indonesia as ranked second in the country with the most online game users in the world. In addition, based on State of Mobile Gaming 2023 data and Statista Market Insight 2023, the Minister of Communication and Information stated that the growth is expected to continue to run positively.
In 2028, it is projected that there will be 45.5 million users in the Indonesian online game market with an estimated revenue of US$491.1 million or around Rp. 6 trillion.
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Well, one of the real supports provided by the Ministry of Communication and Informatics is to revise the Minister of Communication and Information Regulation Number 11 of 2016 concerning the Classification of Electronic Interactive Games.
"This revision is part of the drafting of the Presidential Regulation on the National Game Industry which aims to strengthen the local game industry. In principle, it can present a level playing field between local and global game industry players," he said.
In addition, the Ministry of Communication and Informatics together with the Indonesian Game Association (AGI) also encourages the business growth of Indonesian game actors through the Indonesia Game Developer Exchange (IDGX).
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