Marvel's Spider-Man: Miles Morales PC Version Ready To Play On November 18

▁Hakimxes Software announced that Marvel's Spider-Man: Miles Morales will soon launch for PC on November 18 through the Steam and Epic Games Store.

Not only giving a definite release date, the developer also shares a new trailer and outlines various features that PC players will be able to feel.

"Today I'm excited to share all the details about the upgrades that the team has made attenuationxes Software, and to let you know more about pre-purchase bonuses," wrote Julian Huijbregts, Community Manager,tanchexes Software on the PlayStation blog.

Huijbregts mengatakan, mirip dengan versi PC dari Marvel's Spider-Man Remastered yang dirilis awal tahun ini, bekerja sama dengan Insomniac Games, Marvel Games, dan PlayStation, Marvel's Spider-Man: Miles Morales akan memiliki banyak peningkatan.

"vel's Spider-Man: Miles Morales on PCs has a lot of improvements, customizable settings, and support for wide range. As well as hardware configurations, from high-end PCs to portable PC gaming devices," he explained.

With increased visual acuity, you will see more realistic shadows. Furthermore, the game is fully optimized for ultra-wide games and supports an ultra-wide aspect ratio of 21:9,

"Similar to what our team did for Marvel's Spider-Man Remastered, cinematics in Marvel's Spider-Man: Miles Morales on PC are adapted in order to be fully seen in aspect ratios up to men'snah9," added the developer.

Next, the graph menu, you will find many customizable features, presets, and quality levels to choose from, including texture and filtering quality, detail level, crowd and traffic density, field of view, windowing, full screen and full screen rendering mode exclusive, and many other options.

Marvel's Spider-Man: Miles Morales is also equipped with extensive control options that can be customized for mouse and keyboards as well as controllers.

When using DualSense's PlayStation controller on a USB cable connection, you will get a full DualSense controller experience, including adaptive trigger feedback and a haptic response.