For Gaming Permens, The Government Requires Publishers To Be Legal In Indonesia
Illustration of the game industry (photo: Unsplash)

JAKARTA - The Ministry of Communication and Information ensures that the Regulation of the Minister of Communication and Informatics which regulates the game industry in Indonesia is targeted to be inaugurated by the end of this month.

Director General of Informatics Applications Kominfo Samuel Abrijani Pangerapan said this regulation would force publicists or game publishers to become legal entities or have companies in Indonesia.

"But if the game is finished, it needs to be public, so that it can be accessed, there are payments of all kinds, for example mobile legends. Well, the publisher must have PT Indonesia, that's according to existing regulations. This is still a numbering at the Ministry of Law and Human Rights (Kumham), yes, soon," said the man who is familiarly called Sammy to the media on Friday, January 26.

The regulation will also give a deadline for the public to migrate. Because if you don't comply with the regulations, Sammy said the game will be blocked.

"If it's not registered here, the publisher doesn't have a legal entity here, the game that's there will be blocked," added Sammy.

Not only that, Sammy also said that this Permen will also regulate the creation of rating bodies, which will later be tasked with rating ages and ensuring that the game is played by players of predetermined age.

Currently, the government is also opening up opportunities for anyone who wants to register as a rating institution.

"Later, the government will also open anyone who can become a rating institution. Continue to be viewed and given ratings, paid. Then we will give it to third parties. The government is only for regulations," he explained further.

With this regulation, the Ministry of Communication and Informatics hopes that Indonesia can take part in the rapid development of the game industry today. Based on a survey conducted, the potential of the game market in Indonesia last year reached around 2 billion US dollars.

"We want to build a digital economy, we don't want to be viewers. Let's build it together. This game is very strategic and its development is very fast," concluded Sammy.


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