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JAKARTA - Tango Gameworks has become synonymous with survival horror games thanks to The Evil Within in 2014 and The Evil Within 2 in 2017.

However, in Ghostwire: Tokyo, which is set to launch for PS5 and PC on March 25, the studio is sending a message that they want to try new things in the title that's currently in the works.

Apparently, their desire to develop is not only limited to the genre of the game they are going to make, but also in the scope of the project they are working on.

Speaking with Famitsu, Tango Gameworks boss Shinji Mikami explained that one of the studio's main goals is to nurture promising young talent in game development.

“First of all, we have to produce a masterpiece every ten years,” Mikami said when asked about his goals for Tango Gameworks.

Second, Tango Gameworks wants young people to make their own new games, and they also want to nurture good game makers.

“Although we are a studio that makes games, we also want to have a game school aspect where staff can learn how to make games. We want to make it a place where you can grow as a creator and develop your skills and core while working from the ground up.”

Mikami also says that thanks to subscription services like Game Pass, smaller-scale games have become much more viable in recent years.

In recent years, commercial considerations have forced Tango Gameworks to develop in large teams. “However, thanks to the emergence of game subscription services over the last few years, we feel it is now possible to create games on a smaller scale,” said Mikami.


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