Tips Be Wise In Introducing Devices To Toddlers In The Style Of Yuanita Christiani
JAKARTA - The challenges of parents of this era are always adapting, especially to the development of the digital world which is getting faster. Since toddlers, children have been exposed to gadgets. The celebrity Yuanita Christiani has begun to allow her child to be exposed to gadgets since he was two years old, but with assistance from her or her family.
"Actually, Ariella started to apply the screen time starting at the age of two. So before he knew he only knew but never specifically held a gadget," said Yuanita, quoted from ANTARA, Wednesday, September 21.
He said the daughter who was introduced to his school was under surveillance. At home, he is committed that any family member around his daughter must continue to invite him to interact.
"At school, they have been introduced (gawai). The important thing is to be under supervision and assistance. Whoever is next to him must ask him to interact. Thank God he (the child) understands," said Yuanita.
Lebih lanjut mengenai Ariella, kata Yuanita, termasuk anak yang lahir pada masa pandemi COVID-19. Awalnya, sang putri sempat takut bertemu orang-orang karena selalu berada di rumah. Begitu, angka kasus melandai, dia mulai berani mengajak putri keluar rumah.
"I took him out of the house, saw a red light, he was amazed. He saw ojol crying. There are many challenges, how to make him used to interacting with many people," said Yuanita.
Regarding gadgets, according to child psychologist Samanta Elsener, current research instead advises children to be exposed to gadgets but should not be excessive and should receive guidance.
He said, children of the alpha generation or who were born in 2020 and above, if exposed to gadgets without parental guidance, could experience a number of problems ranging from difficulty speaking to social interaction.
Regarding the time of screen time, children aged 0-1 years should only call or video calls. If you want more than that, parents can play songs through a device that allows interaction.
"We give children's songs that have interactions. Not only aquariums, which don't have a sound at all, unless we tell because there is a narrative," he suggested.