JAKARTA - The Australian government has tightened its supervision of digital platforms, this time targeting the online gaming industry. Local cyber security authorities sent legal notices to a number of popular platforms such as Roblox, Minecraft, Fortnite, and Steam to reveal concrete steps in protecting children in cyberspace.

This step was taken by the eSafety Commissioner on April 22 through a legally binding notification. The regulator asked for details regarding the security system, the number and capacity of moderation staff, to the cybersecurity protocols applied by each platform.

eSafety Commissioner Julie Inman Grant stressed that the online gaming ecosystem is now a vulnerable starting point for a variety of serious threats, ranging from sexual grooming, sexual-based extortion, to the recruitment of extremist groups.

"Online gaming and related messaging services are often the initial contact point for these crimes," he said. He also revealed that nine out of ten children aged 8 to 17 in Australia are actively playing online games, increasing the urgency of protection.

In the notice, the regulator emphasized that non-compliance could lead to financial sanctions up to civil lawsuits. This pressure marks an escalation of Australian policy in regulating the digital space, especially those involving children and adolescents.

Canberra's move also comes amid global scrutiny of the gaming platform's security practices. Roblox, for example, just agreed to pay more than $23 million to settle a lawsuit in the United States related to child protection issues. The company is also still facing a federal lawsuit over alleged sexual exploitation of children.

More broadly, this policy reflects a shift in the regulator's approach from merely overseeing social media to the broader digital ecosystem, including games and interactive platforms. With the increasing integration of communication features in games, the line between entertainment and social networking is becoming blurred - opening up new vulnerabilities for security risks.

Amid the rapid growth of the global gaming industry, regulatory pressure such as in Australia is a signal that user protection standards, especially for children, will be tightened. For technology companies, the challenge is now not only innovation, but also responsibility.

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