JAKARTA - Minister of Tourism and Creative Economy (Menparekraf) Sandiaga Salahuddin Uno held a meeting with 11 Bit Studios, which is the developer and one of the largest game publishers in Poland with a valuation of 400 billion US dollars and has produced a series of global games.

In a meeting that took place at Brzeska 2, 03-737 Warszawa, Poland, the Minister of Tourism and Creative Economy expressed his desire to cooperate in developing the Indonesian game industry and was ready to facilitate business meetings with recommended partners from Indonesia.

"The potential for cooperation can be in the form of joint publications, arts and porting, services, joint development to sharing knowledge about the best practices," Sandiaga said in a statement received by Antara in Jakarta, Sunday.

According to him, as a company that has experienced for 14 years in the game industry, this development company has advanced and modern graphic value with a touch of cultural values that can be a lesson that can be absorbed, becomes a reference, and various expertise to advance the Indonesian game industry.

He also sees the similarities between this company and Indonesia, as a country that has cultural, ethnic, and diverse backgrounds highlighting the diversity of Indonesian culture in producing games, such as Coral Island which carries environmental themes in the islands and Balinese culture, as well as A Space for the Unbound which tells the lives of students in rural Indonesia.

The developer of 11 Bit Studios with game developers in Indonesia has similarities, namely by showing a touch of cultural value in the game produced. Therefore, it is hoped that we can share knowledge with Indonesian talents about how to make culture and stories the selling value of game products," he said.

One of the games produced by this studio, one of which was the Frostpunk game, took a stand during the eruption of Mount Krakatau and Tambora in 1886-1887 which resulted in a global volcanic winger, crop failure, and casualties, and had sold more than 250,000 copies during the first 3 days of sales and received the best visual award version by the Australian Game Awards.

"I hope to invest and cooperate with appropriate Indonesian games, in order to bring them success in the international market," he also said.


The English, Chinese, Japanese, Arabic, and French versions are automatically generated by the AI. So there may still be inaccuracies in translating, please always see Indonesian as our main language. (system supported by DigitalSiber.id)