JAKARTA - The increase in the elderly population in various countries continues to bring new challenges in the public health sector, especially related to the high risk of cognitive decline and social isolation. In the midst of concerns about the increase in dementia cases, there is now an adaptation of technology in the form of the use of video games (video games) as a supportive therapy medium. This phenomenon known as Silver eSports is beginning to be widely recognized in various parts of the world, not only as a means of recreation, but as a preventive health instrument that has the potential to extend the healthy life of the senior community.
Technically, activity in the interactive game ecosystem requires synchronization between visual stimuli, rapid decision-making, and fine motor movements of the fingers. This intense and periodic cognitive stimulation is considered effective for maintaining brain cell function and slowing down the symptoms of dementia.
More than the clinical impact, the Silver eSports ecosystem also opens up an inclusive social interaction space. Through digital platforms, the elderly can communicate across generations more easily, minimizing the sense of loneliness that often becomes a trigger for declining mental health quality in old age.
Seeing the urgency of using technology in the healthy aging sector (healthy aging), a number of technology corporations have begun to focus their resources on providing Silver eSports infrastructure. Responding to this global trend, the Tokyo-based IT solutions company, SENKEN Co., Ltd., also took a strategic role. Through its business unit, SENKEN GAMES, the company integrates application development expertise to create adaptive game content. One of the original products developed independently is a game application themed on traditional Japanese sports, Sumo (Ōzumō), which is distributed to the global market through standard platforms such as the App Store and Google Play.
The involvement of corporate developers in this sector is slowly changing the landscape of the technology industry to be more socially valuable. The management of SENKEN Co., Ltd. emphasized that their expansion in the Silver eSports realm was not driven solely by commercial motives, but had been positioned as a real contribution project in society.
"Our approach shifts the function of the game infrastructure into a preventive aid and a means of cross-generational interaction. The main focus is to support the extension of healthy aging, proactively reduce the risk of dementia, and encourage community revitalization through information exchange without demographic boundaries," Akira Fukuda, Sales Department SENKEN Co., Ltd. in his official statement, quoted Monday, July 6.
Given the projected increase in the elderly population that continues to occur outside Japan, the market's adoption of Silver eSports is expected to expand. As a company that also works in the artificial intelligence (AI) and digital transformation (DX) sectors, the integration of these social and technological initiatives is expected to create a new culture. A digital-based preventive health approach born in Japan, to be implemented in various global communities.
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