Valve Only Fixed Elden Ring On Steam Deck Not PC, Why?

JAKARTA - Some time ago, there were many complaints regarding the problem of playing the Elden Ring game on PC. When there is a problem on the PC, the Steam Deck version of Elden Ring is now even smoother.

Pierre-Loup Griffais from Valve shares how they fix PC gaming issues with games.

As reported by IGN from Eurogamer, the problem is that the game has a shader compilation issue, which is a split second lag whenever a new visual effect comes into play.

Stuttering has been a huge problem for PC players since the game's launch. Even after the update. Many suspect it's because of the way the game composes the shaders, or how it doesn't work well.

This is not the case with consoles because, the hardware remains like the exact same console and lacks the variety of components as PCs. This problem can be fixed earlier than is often the case with PC games.

Despite being a PC, the Steam Deck is also a piece of fixed hardware, so it can enjoy the same benefits, provided Valve can implement it

"On the Linux or Proton side, we have a fairly extensive shader pre-caching system with multiple levels of binary cache representation and source-level which are pre-seeded and shared across users," said Griffais.

Griffais also revealed that they have a unique combination of GPUs or drivers to target. “Most of the shaders you run locally are actually pre-built on servers in our infrastructure,” he explains.

However, Griffais believed that most of the problems in the Elden Ring were caused by other factors.

"Shader pipe-driven stuttering isn't the majority of the game's big problem. The most recent example we've highlighted has more to do with games such as command buffers in certain places, which makes our memory manager work hard while trying to deal with it," said Griffais.

Griffais couldn't comment on whether this problem was experienced on other platforms or not. "But we've played on Deck with all the elements, and the experience has been very smooth."