JAKARTA - The Gala Games, a leading blockchain platform, announced a contract update for the Gala Token on the Ethereum network that brings a number of new features and increased security. This update will take place on May 15.
Then, users are required to remove GALA from liquid pool or smart contract before the snapshot is done. Gala Games has also set that users holding GALA (v1) on Ethereum will receive a new GALA (v2) directly in a 1:1 comparison. However, GALA (v1) will no longer be supported after that date.
In an official statement, the Gala Games stated that users do not need to take any action to ensure they receive the GALA (v2) token as long as the GALA they hold is not being used in the current liquidity pool or smart contract.
Previously, Gala Games and Huobi, one of the cryptocurrency trading platforms, had announced their intention to sue pNetwork, another blockchain platform, on suspicion of working with hackers to double the number of pGALAs.
Gala Games and Huobi have also agreed to compensate consumer losses due to the taro attack of $50 million. It is important to note that the Gala Games faced serious security-related issues in November last year.
At that time, PNetwork allegedly collaborated with hackers to release more than US$1 billion (Rp14.8 trillion) in the PGALA token on the Binance Smart Chain network and sell it on PancakeSwap. The attack resulted in the price of pGALA dropping by 97 percent. Gala Games then sued PNetwork on behalf of the victim in March this year.
As reported by Coincu, Gala Games argues that the inability of pNetwork in the face of security loopholes and the implementation of a failed recovery plan has damaged the reputation of the Gala Games market and GALA tokens, which harm the image of the Gala Games and the relationship between games and trading platforms.
With the launch of the V2 version of the Gala Token on May 15, it is hoped that this update can bring good to users and improve the safety and reputation of the Gala Games as one of the most trusted blockchain platforms in the world.
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